Enum libp2p::swarm::NetworkBehaviourAction
source · pub enum NetworkBehaviourAction<TOutEvent, THandler, TInEvent = <<THandler as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandler: IntoConnectionHandler,{
GenerateEvent(TOutEvent),
Dial {
opts: DialOpts,
handler: THandler,
},
NotifyHandler {
peer_id: PeerId,
handler: NotifyHandler,
event: TInEvent,
},
ReportObservedAddr {
address: Multiaddr,
score: AddressScore,
},
CloseConnection {
peer_id: PeerId,
connection: CloseConnection,
},
}Expand description
An action that a NetworkBehaviour can trigger in the Swarm
in whose context it is executing.
Variants§
GenerateEvent(TOutEvent)
Instructs the Swarm to return an event when it is being polled.
Dial
Instructs the swarm to start a dial.
On success, NetworkBehaviour::inject_connection_established is invoked.
On failure, NetworkBehaviour::inject_dial_failure is invoked.
Note that the provided handler is returned to the NetworkBehaviour on connection failure
and connection closing. Thus it can be used to carry state, which otherwise would have to be
tracked in the NetworkBehaviour itself. E.g. a message destined to an unconnected peer
can be included in the handler, and thus directly send on connection success or extracted by
the NetworkBehaviour on connection failure.
Example carrying state in the handler
// Super precious message that we should better not lose.
let message = PreciousMessage("My precious message".to_string());
// Unfortunately this peer is offline, thus sending our message to it will fail.
let offline_peer = PeerId::random();
// Let's send it anyways. We should get it back in case connecting to the peer fails.
swarm.behaviour_mut().send(offline_peer, message);
block_on(async {
// As expected, sending failed. But great news, we got our message back.
matches!(
swarm.next().await.expect("Infinite stream"),
SwarmEvent::Behaviour(PreciousMessage(_))
);
});
#[derive(Default)]
struct MyBehaviour {
outbox_to_swarm: VecDeque<NetworkBehaviourAction<PreciousMessage, MyHandler>>,
}
impl MyBehaviour {
fn send(&mut self, peer_id: PeerId, msg: PreciousMessage) {
self.outbox_to_swarm
.push_back(NetworkBehaviourAction::Dial {
opts: DialOpts::peer_id(peer_id)
.condition(PeerCondition::Always)
.build(),
handler: MyHandler { message: Some(msg) },
});
}
}
impl NetworkBehaviour for MyBehaviour {
fn inject_dial_failure(
&mut self,
_: Option<PeerId>,
handler: Self::ConnectionHandler,
_: &DialError,
) {
// As expected, sending the message failed. But lucky us, we got the handler back, thus
// the precious message is not lost and we can return it back to the user.
let msg = handler.message.unwrap();
self.outbox_to_swarm
.push_back(NetworkBehaviourAction::GenerateEvent(msg))
}
}
NotifyHandler
Fields
peer_id: PeerIdThe peer for whom a ConnectionHandler should be notified.
handler: NotifyHandlerThe options w.r.t. which connection handler to notify of the event.
event: TInEventThe event to send.
Instructs the Swarm to send an event to the handler dedicated to a
connection with a peer.
If the Swarm is connected to the peer, the message is delivered to the
ConnectionHandler instance identified by the peer ID and connection ID.
If the specified connection no longer exists, the event is silently dropped.
Typically the connection ID given is the same as the one passed to
NetworkBehaviour::inject_event, i.e. whenever the behaviour wishes to
respond to a request on the same connection (and possibly the same
substream, as per the implementation of ConnectionHandler).
Note that even if the peer is currently connected, connections can get closed at any time and thus the event may not reach a handler.
ReportObservedAddr
Fields
score: AddressScoreThe score to associate with this observation, i.e. an indicator for the trusworthiness of this address relative to other observed addresses.
Informs the Swarm about an address observed by a remote for
the local node by which the local node is supposedly publicly
reachable.
It is advisable to issue ReportObservedAddr actions at a fixed frequency
per node. This way address information will be more accurate over time
and individual outliers carry less weight.
CloseConnection
Fields
connection: CloseConnectionWhether to close a specific or all connections to the given peer.
Instructs the Swarm to initiate a graceful close of one or all connections
with the given peer.
Note: Closing a connection via
NetworkBehaviourAction::CloseConnection does not inform the
corresponding ConnectionHandler.
Closing a connection via a ConnectionHandler can be done
either in a collaborative manner across ConnectionHandlers
with ConnectionHandler::connection_keep_alive or directly with
ConnectionHandlerEvent::Close.
Implementations§
source§impl<TOutEvent, THandler, TInEventOld> NetworkBehaviourAction<TOutEvent, THandler, TInEventOld>where
THandler: IntoConnectionHandler,
impl<TOutEvent, THandler, TInEventOld> NetworkBehaviourAction<TOutEvent, THandler, TInEventOld>where
THandler: IntoConnectionHandler,
sourcepub fn map_in<TInEventNew>(
self,
f: impl FnOnce(TInEventOld) -> TInEventNew
) -> NetworkBehaviourAction<TOutEvent, THandler, TInEventNew>
pub fn map_in<TInEventNew>(
self,
f: impl FnOnce(TInEventOld) -> TInEventNew
) -> NetworkBehaviourAction<TOutEvent, THandler, TInEventNew>
Map the handler event.
source§impl<TOutEvent, THandler> NetworkBehaviourAction<TOutEvent, THandler, <<THandler as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandler: IntoConnectionHandler,
impl<TOutEvent, THandler> NetworkBehaviourAction<TOutEvent, THandler, <<THandler as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandler: IntoConnectionHandler,
sourcepub fn map_out<E>(
self,
f: impl FnOnce(TOutEvent) -> E
) -> NetworkBehaviourAction<E, THandler, <<THandler as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>
pub fn map_out<E>(
self,
f: impl FnOnce(TOutEvent) -> E
) -> NetworkBehaviourAction<E, THandler, <<THandler as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>
Map the event the swarm will return.
source§impl<TInEvent, TOutEvent, THandlerOld> NetworkBehaviourAction<TOutEvent, THandlerOld, <<THandlerOld as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandlerOld: IntoConnectionHandler,
<THandlerOld as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEvent>,
impl<TInEvent, TOutEvent, THandlerOld> NetworkBehaviourAction<TOutEvent, THandlerOld, <<THandlerOld as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandlerOld: IntoConnectionHandler,
<THandlerOld as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEvent>,
sourcepub fn map_handler<THandlerNew>(
self,
f: impl FnOnce(THandlerOld) -> THandlerNew
) -> NetworkBehaviourAction<TOutEvent, THandlerNew, <<THandlerNew as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandlerNew: IntoConnectionHandler,
<THandlerNew as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEvent>,
pub fn map_handler<THandlerNew>(
self,
f: impl FnOnce(THandlerOld) -> THandlerNew
) -> NetworkBehaviourAction<TOutEvent, THandlerNew, <<THandlerNew as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandlerNew: IntoConnectionHandler,
<THandlerNew as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEvent>,
Map the handler.
source§impl<TInEventOld, TOutEvent, THandlerOld> NetworkBehaviourAction<TOutEvent, THandlerOld, <<THandlerOld as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandlerOld: IntoConnectionHandler,
<THandlerOld as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEventOld>,
impl<TInEventOld, TOutEvent, THandlerOld> NetworkBehaviourAction<TOutEvent, THandlerOld, <<THandlerOld as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandlerOld: IntoConnectionHandler,
<THandlerOld as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEventOld>,
sourcepub fn map_handler_and_in<THandlerNew, TInEventNew>(
self,
f_handler: impl FnOnce(THandlerOld) -> THandlerNew,
f_in_event: impl FnOnce(TInEventOld) -> TInEventNew
) -> NetworkBehaviourAction<TOutEvent, THandlerNew, <<THandlerNew as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandlerNew: IntoConnectionHandler,
<THandlerNew as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEventNew>,
pub fn map_handler_and_in<THandlerNew, TInEventNew>(
self,
f_handler: impl FnOnce(THandlerOld) -> THandlerNew,
f_in_event: impl FnOnce(TInEventOld) -> TInEventNew
) -> NetworkBehaviourAction<TOutEvent, THandlerNew, <<THandlerNew as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent>where
THandlerNew: IntoConnectionHandler,
<THandlerNew as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEventNew>,
Map the handler and handler event.